Nor does he have the full set of options that they do. While it's rare you do not want any 240 point model base to suddenly die because Mortarion tele-ported right next to him then kicked his ass in assault, or if they suddenly die to that Praetor with a Combat Augment Array who made their Paragon Blade roll a six and beheaded more like impaled its cortex your Thanatar. This is phase based, so things like running, consolidating, etc. Tough as you are, this is primarily a crutch for the vast the majority of your army is short ranged and with low In, though you hardly lack in long range if you wanna invest some points here and there. Cybertheurgy can stack to ludicrous levels with them, but beware of.
Each Ordinatus comes with three Volkite Culverins, Blessed Autosimulacra, Anabaric Claw, Armored Ceramite and a Ordinatus Dispersion shield. Great for Thrall hordes especially with a Lachimallus and Revenants , although their own T5 servo-automata benefit more than the T3 Thralls. A balanced melee-ish squad, having 2 attacks base that generate an extra attack on a To wound roll of 6. Makes sense you can only have 1 Archmagos in your army. Hand out these to your Magi and Techpriests and watch your Castellax never fucking die.
He can get a retinue of Reductor Techpriests or Scyllax and all his attacks have Sunder and a +1 on the Vehicle and Building damage tables. Like most of the other Mechanicum's battle-automata, it has atomantic shielding which grants you a 5++ to shooting and a 6++ in close combat. In any case it allows you to ruin that squad's day without worrying about them getting charged by the very angry squad coming out of their vehicle which also helps you since you can get another turn of shooting before those squads have a chance to close the gap. Void Shields Some units are protected by void shield generators. Every vehicle that survives then become infected, and everything goes round 'n round until there are no more tanks to destroy.
If you felt the need to rush your tanks in and make them more deadly. Additonal upgrade called 'deima invitcus' 40pts and gives him the following, eternal warrior, relentless, hatred traitors , becomes a 'archmagos' and must always be the warlord. They're 35 points base, and while they have two Power Axe attacks base three on the Ld10 Lord and Stubborn to function as a heavy assault trooper, don't expect them to be good for much else other than finishing off weakened squads admittedly not so hard to do given some of their gear. Speaking of Drop Pods, this thing works exacly like a Drop Pod when playing it from reserves, i. However, Thrall units come back from the dead on a 5+ and into reserves.
Though he will make an good meat shield and assistant for the Archmagos. Furthermore, Photon thrusters now don't overlap with the best options, and he can take two of them! A naked Magos Dominus and two units of fearless Tech-Thralls runs around 165 points. The cheapest source of scoring bodies in the codex, they're a tarpit unit with low stats and even worse fighting ability. They're protected by a 4+ armor and the Kyropatris Field, a special shield that lets them re-roll 1's on a save if there are at least 5 models and reduces the strength of any shots targeting them by 1 if there are at least 10 models. Seeing as you already are going to be getting close with your Vorax, there is no reason not to take the Bio-Corrosive rounds.
The upgrade also makes the squad so much pricier, to the point that they can be comparable or more expensive than what they're destroying, and if you want to use the much higher Strength to go creature hunting, stop what you're doing immediately. Of course those are LoW's and this isn't. It grants them Fearless, Adamantium Will, Cybernetic Resilience and Programmed Behaviour. Seriously consider which Provenances of War you give them, generally you will be wanting them to stay in place and camp objectives, so Abhuman Helots with Discipline Collars will work wonders, and if they have Cyber-Augmetics then they count as Sworn Brothers! It's possible to start an army with a single Magos, and a pair of Castellax or small Thallax Cohorts. Adesecularis if you really want to break the mould! Thallax Cohorts with Multi-melta can be used to boot up the field and rear-armour vehicles, or claim objectives etc. The Mortar is a R60 heavy bolter with barrage, small blast, fleshbane, radphage, Ignores cover and Pinning which seems good on paper but with the majority of targets getting armour saves this mostly equates to a longer range Wyvern. However this guy is a whopping 295 points, so make those potential str D hits happen or you're not getting those points back.
But don't expect much against Terminators. A cortex controller will likely be needed, to stop some pesky quick distraction-chaff from absorbing the plasma-wrath. Look again, your model now costs ~205 pts, not to mention he still needs a retinue, which cost as much as Terminators but Ferrox Thallax hit hard and Scyllax are customizable and outright scary. And don't forget the Rad grenades. You don't want to know what an Ordinator with a. The only two difference between the heavy and regular version is the former has the Firing Calibration rule, which means the unit has to remain stationary in order to fire, even if it is Relentless or a Vehicle.
Want to see your enemies cry? The army lists, whilst capable of standing alone, are intended to be used as allies for the Legion army list. They're also Lance, but at S6 no one cares, stick to your default guns for tank killing. If you're planning to be the one charging, then ask your Magos if Fury is better for you. Just having the Pulsar Fusil leaves them extremely vulnerable to Weapon Destroyed results if you get penetrated. This in turn can force them to hover, if they have the capability, or they end up leaving the board.